The release notes also list a new HumanIK character template and updates to the UV Pin, Proximity Pin and Proximity Wrap deformers, although the changes were actually made during the Maya 2023.x releases.Ĭharacter animation: new options for performance profiling complex rigs There are also 36 new math nodes for creating more complex rigs. Other changes include the option to change the order in which co-ordinate axes are evaluated when rotating joints in a rig, in order to avoid gimbal lock. You can also now have more than one Skin Cluster on a single piece of geometry, making it possible to layer deformations: for example, using separate layers for squash and stretch and secondary motion. For animation playback, the Time Slider has been redesigned to more clearly display bookmarks, keys, selection ranges and audio waveforms.Ĭharacter animation: improvementst to weight painting and deformationĬharacter riggers and animators get a number of more specific changes, including the option to display skin weights created using the Paint Skin Weights Tool as numeric values in the viewport, as shown above. Workflow improvements include a new Manipulator for scaling keys Angle and Weight tangent controls in the Graph Editor toolbar and better UX in the Region Keys tool. Other new features include a pretty comprehensive set of options for removing keys from curves to keep them lightweight, and new options for offsetting and clamping curves. The image above shows the Grab tool, but you can also Smooth or Smear animation curves. According to Autodesk, the workflow is intended to ensure "consistent look development across products, platforms and game engines".Īnimation: new tools to 'sculpt' animation curves, plus updates to the Graph Editor and Time SliderĪnimators get a number of general improvements to Maya's Graph Editor, including a neat set of brush-based tools for 'sculpting' animation curves. Unlike materials created using the existing Hypershade editor, materials created using LookdevX can be used throughout an entire USD-based pipeline without conversion. It enables artists working with data in the Universal Scene Description format to create custom materials and have Maya Creative auto-save them to the active USD layer. Look development artists get LookdevX, a new toolset for creating USD shading graphs in Maya Creative. Materials: new USD-based LookdevX toolset for look development The release notes list updates to Boolean modelling, although the changes - including the option to duplicate Boolean input objects by right-clicking - were actually made in Maya 2023.1 last year. Other changes include support for the MikkTSpace standard for tangent space when baking normal maps, improved performance in the UV Editor, and new tool shelves for UV Editing, Curves and Surfaces tools. Modelers also get a new Unsmooth command to unsubdivide any Catmull-Clark-subdivided mesh, in order to create low-res versions of meshes that have been subdivided during digital sculpting. For manual retopology, Make Live now supports multiple objects, making it possible to use the Quad Draw tool to draw out new topology across the surface of groups of meshes.ģD modelling: new option to Unsmooth subdivided meshes and support for MikkTSpace Other changes include the option to scan the mesh for potential issues like non-manifold geometry before running Retopologize and to retain the original input mesh in the scene afterwards. There are also new options for selectively preserving features in areas of detail on a mesh, including options for preserving edges according to their angle or component tags. New options in Retopologize, Maya's automated retopology system, include Retopologize with Symmetry, which generates even edge flow on both sides of a mesh, as shown in the image above. Maya 2024 features a number of changes to the software's retoology toolset. Retopology: updates to Retopologize and Quad Draw The release also introduces native Apple Silicon support, with the core application, its Bifrost multiphysics plugin and the MtoA plugin for the Arnold renderer all running natively on Macs with M1 and M2 processors. It's a wide-ranging update, expanding the software's retopology toolset, adding a complete new USD-based material authoring system, and neat new brush-based workflows for 'sculpting' animation curves. Website Home Page :Languages Supported:multilanguageĪutodesk has launched Maya Creative 2024, a more affordable and flexible version of Maya, making content creation and access to professional 3D tools more accessible for artists at smaller facilities. Zaslal: St ap12:13 am Predmet: Autodesk Maya Creative 2024 with Offline Helpįree Download Autodesk Maya Creative 2024 with Offline Help | 4.9 Gb Našli ste pravidlá porušujúci príspevok alebo nefunkčný odkaz? Nahláste ho tlačidlom: Autodesk Maya Creative 2024 with Offline Help
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